![]() ![]() ![]() ![]() Arguments for this particular entry point are the Attacker (the perk owner), the Target, and the Weapon being used (if any). Each one will also have a number of arguments that are relevant to that entry point.Īn example entry point might be something like Calculate Weapon Damage, which occurs in the code when the perk owner is attacking an opponent, just before the damage is to be applied. When you create a Perk Entry that refers to an Entry Point, you select from a list of these pre-defined Entry Points. Perk Entry Points (also known as Code Entry Points) are specific places in the code that are pre-defined. ![]() Please remove this message when no longer necessary. You can help by filling in any blank descriptions.įurther information might be found in a section of the discussion page.
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